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BCX PDLC Redesign

A new product development journey and Playbook to help BCX teams move faster and work together.

My role
UX designer · visualisation and communication
Team
Three designers
Result
An eight-chapter Playbook for product teams

InsideChallenge · My role · Approach · Discover · Define · Design · Deliver

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BCX PDLC Redesign

Creating a smarter approach to product development

My Role

UX Designer – Visualisation & Communication

Team

1 Senior UX designer.
2 Junior UX designers

Overview

BCX’s product development lifecycle(PDLC) was too slow and too fragmented. It often took over a year to launch anything meaningful, with teams stuck in silos and no shared way of working.

I was responsible for the visual design of a new PDLC journey and structured a modular Playbook with tasks, roles, and templates.

The system rolled out in workshops and gave teams a clearer, faster way to work together.

Challenge

A process too slow to keep up

Too many steps, not enough clarity

BCX’s product development took 18 to 60 months, with siloed teams, unclear roles, and no shared path from idea to launch. The old waterfall-style approach couldn’t keep up. They needed a faster, clearer, and more scalable way of working.

Workshop photo
My role

Turning complexity into clarity

I joined a small service design team as the junior UX designer focused on visualisation and communication. My job was to make the work feel clear, practical, and ready to use.

I focused on two key areas:
– Mapping the new, simplified product journey
– Structuring and designing the Design Thinking Playbook

Approach

A Structured and Scalable Redesign

Keep it simple, make it useful

We didn’t try to reinvent everything. We looked at how BCX already worked and built from there.

The project had two main parts:

The Playbook

a practical guide for running better workshops and using design thinking

The Journey

a clear map of how ideas should move through the business

We tested both with teams as we went. If something didn’t make sense, we fixed it. The goal was to make tools people would actually want to use.

Discover

Seeing where things broke

Listening to real frustrations

While I didn’t lead interviews, I sat in to listen to teams in product, delivery, and operations. People were trying their best, but the process didn’t support them. It was slow, filled with workarounds, and hard to explain to anyone new.

Sticky notes from interviews

Making sense of the noise

Later, I helped the team cluster themes. We mapped over 1,300 sticky notes from 20 interviews and distilled them into 46 key pain points and needs.

I focused on what would affect the flow of a real journey: overloaded roles, misaligned expectations, and missing decision gates.

Clustered themes
Define

Turning insights into structure

Designing a journey teams could trust

I then mapped a TO-BE journey that tackled the biggest breakdowns: missed handoffs, misaligned expectations, and overloaded roles. Each phase was grounded in real pain points and structured to support faster alignment.

TO-BE journey map

Easy to follow, easy to use

I designed the layout to be flexible and easy to follow in workshops, planning sessions, or onboarding. It became a shared reference that helped teams align quickly.

Journey layout
Design

A system teams could grow into

Starting the Playbook

I structured the Playbook to walk teams through the new journey—phase by phase, step by step. It explained how the process worked, but also helped teams apply it with checklists, templates, and clear roles.

Playbook pagesPlaybook pages

Making it feel connected

I designed the Playbook to align with the journey diagram, using the same colours, layouts, and icon system. The goal was to make it feel like part of one toolset not a separate thing.

Playbook and journey side by side

Making it feel connected

We used the Playbook in live sessions, and I updated it as we got feedback. Most of the time, I was tweaking layouts, refining labels, or improving clarity based on what teams struggled with. It was a learning curve — but a good one.

Playbook in use
Deliver

Tested, refined, and ready to roll out

A Premature Wrap

As the journey and Playbook came together, we started using them in weekly workshops with internal teams.

I handled visual prep, cleaned up diagrams, and made live adjustments during team sessions. The tools were gaining traction but just as the MVP rollout began, BCX paused the project due to internal restructuring.

Then the pause

Just as things were starting to gain traction, BCX went through internal restructuring. Budgets were cut, and the broader rollout was paused.

It was disappointing, but the tools were ready, and the work didn’t go to waste.

What I learned

Even without a full rollout, this work showed me how visuals can shift mindsets.

By grounding design in how people already think and work, we created change that felt both logical and human. That resonance mattered, even if the story paused early.